# Get information about upsell in project Retrieves the information about upsell in project: whether it's enabled, type of upsell, and the SKU list of items that are a part of this upsell. Endpoint: GET /v2/project/{project_id}/admin/items/upsell Version: 2.0.0 Security: XsollaLoginUserJWT ## Path parameters: - `project_id` (integer, required) Project ID. You can find this parameter in your Publisher Account next to the name of the project. Example: 44056 ## Response 200 fields (application/json): - `is_enabled` (boolean) Whether upsell is enabled for the project. Example: true - `type` (string) The type of upsell. Enum: "fixed_list", "most_sellable", "only_promotions" - `items` (array) The list of items SKU that are a part of the upsell in the project. Example: [{"item_id":1,"sku":"com.xsolla.booster_mega_1","name":{"en":"Item's name","de":"Name des Artikels"},"type":"virtual_good"}] - `items.item_id` (integer) Internal unique item ID. Example: 1 - `items.sku` (string) Unique item ID. The SKU may contain only lowercase and uppercase Latin alphanumeric characters, periods, dashes, and underscores. Example: "booster_mega_1" - `items.type` (string) Type of item: virtual_good/virtual_currency/bundle/unit. - `items.name` (object,null) Object with localizations for item’s name. Accepts value in one of two formats: two-letter lowercase language codes (e.g., en) or five-character language codes (e.g., en-US). While both formats are accepted as input, responses return two-letter lowercase language codes. When both options for the same language are provided (e.g., en and en-US), the last provided value is stored. You can find the full list of supported languages in the [documentation](/doc/shop-builder/references/supported-languages/). - `items.bundle_type` (string) Bundle type. Returned if item type is a bundle. Enum: "standard", "virtual_currency_package", "partner_side_content" - `items.unit_type` (string) Type of unit: game. Example: "game" - `items.unit_items` (array) Game keys for different DRMs. - `items.unit_items.drm_name` (string) Game key DRM name. Example: "Steam" - `items.unit_items.drm_sku` (string) DRM unique ID. Example: "steam" ## Response 401 fields (application/json): - `statusCode` (integer) Example: 401 - `errorCode` (integer) Example: 1501 - `errorMessage` (string) Example: "[0401-1501]: Authorization failed: Provide authorization"