# Get virtual currency package Gets the virtual currency package within a project for administration. NoteDo not use this endpoint for building a store catalog. Endpoint: GET /v2/project/{project_id}/admin/items/virtual_currency/package/sku/{item_sku} Version: 2.0.0 Security: basicAuth ## Path parameters: - `project_id` (integer, required) Project ID. You can find this parameter in your Publisher Account next to the name of the project. Example: 44056 - `item_sku` (string, required) Item SKU. Example: "booster_mega_1" ## Response 200 fields (application/json): - `sku` (string) Unique item ID. The SKU may contain only lowercase and uppercase Latin alphanumeric characters, periods, dashes, and underscores. Example: "booster_mega_1" - `name` (object,null) Object with localizations for item’s name. Accepts value in one of two formats: two-letter lowercase language codes (e.g., en) or five-character language codes (e.g., en-US). While both formats are accepted as input, responses return two-letter lowercase language codes. When both options for the same language are provided (e.g., en and en-US), the last provided value is stored. You can find the full list of supported languages in the [documentation](/doc/shop-builder/references/supported-languages/). - `description` (object,null) Object with localizations for item’s description. Accepts value in one of two formats: two-letter lowercase language codes (e.g., en) or five-character locale codes (e.g., en-US). While both formats are accepted as input, responses return two-letter lowercase language codes. When both options for the same language are provided (e.g., en and en-US), the last provided value is stored. You can find the full list of supported languages in the [documentation](/doc/shop-builder/references/supported-languages/). - `long_description` (object,null) Object with localizations for long description of item. Accepts value in one of two formats: two-letter lowercase language codes (e.g., en) or five-character locale codes (e.g., en-US). While both formats are accepted as input, responses return two-letter lowercase language codes. When both variants for the same language are provided (e.g., en and en-US), the last provided value is stored. You can find the full list of supported languages in the [documentation](/doc/shop-builder/references/supported-languages/). - `type` (string) Type of item: virtual_good/virtual_currency/bundle/physical_good/unit. - `image_url` (string) - `attributes` (array) List of attributes. Example: [{"external_id":"attribute_external_id","name":{"en":"Attribute name","de":"Attributname"},"values":[{"external_id":"value_1","name":{"en":"value 1","de":"wert 1"}},{"external_id":"value_2","name":{"en":"value 2","de":"wert 2"}}]}] - `attributes.external_id` (string, required) Unique attribute ID. The external_id may contain only lowercase and uppercase Latin alphanumeric characters, dashes, and underscores. Example: "attribute_1" - `attributes.name` (object) Object with localizations for attribute's name. Keys are specified in ISO 3166-1. Example: {"en":"Genre","de":"Genre"} - `attributes.values` (array, required) Example: [{"external_id":"value_1","name":{"en":"value 1","de":"wert 1"}},{"external_id":"value_2","name":{"en":"value 2","de":"wert 2"}}] - `attributes.values.external_id` (string, required) Unique value ID for an attribute. The external_id may only contain lowercase Latin alphanumeric characters, dashes, and underscores. Example: "attribute_value" - `attributes.values.value` (object, required) Object with localizations of the value's name. Keys are specified in ISO 3166-1. Example: {"en":"Strategy","de":"Strategie"} - `is_free` (boolean) If true, the item is free. - `order` (integer) Defines arrangement order. Example: 1 - `groups` (array) Groups the item belongs to. Example: [{"external_id":"horror","name":{"en":"Horror"}}] - `groups.external_id` (string) Example: "horror" - `groups.name` (object) Name of item. Should contain key/value pairs where key is a locale with "^[a-z]{2}" format, value is string. Example: {"en":"Horror","de":"Horror"} - `prices` (array) Example: [{"currency":"USD","amount":10.5,"is_default":true,"is_enabled":true,"country_iso":"US"}] - `prices.currency` (string, required) Item price currency. Three-letter code per [ISO 4217](https://en.wikipedia.org/wiki/ISO_4217). Check the documentation for detailed information about [currencies supported by Xsolla](https://developers.xsolla.com/doc/pay-station/references/supported-currencies/). Example: "USD" - `prices.amount` (number, required) Amount. Example: 10.5 - `prices.is_default` (boolean) Example: true - `prices.is_enabled` (boolean) Example: true - `prices.country_iso` (string,null) Country where this price is available. Two-letter code per [ISO 3166-1 alpha 2](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2). Example: "US" - `media_list` (array) Item's additional assets such as screenshots, gameplay video and so on. Example: [{"type":"image","url":"https://cdn3.xsolla.com/img/misc/images/71ab1e12126f2103e1868076f0acb21a.jpg"}] - `media_list.type` (string) Type of media: image/video. Enum: "image", "video" - `media_list.url` (string) Resource file. Example: "https://cdn3.xsolla.com/img/misc/images/71ab1e12126f2103e1868076f0acb21a.jpg" - `vc_prices` (array) Example: [{"sku":"com.xsolla.gold_1","amount":10,"is_default":true}] - `bundle_type` (string) Example: "virtual_currency_package" - `content` (array) - `content.quantity` (integer) - `is_show_in_store` (boolean) - `regions` (array) - `regions.id` (integer) Example: 1 - `limits` (object,null) Item limits. - `limits.per_user` (object,null) Item limitation for a separate user. - `limits.per_user.total` (integer) Maximum number of items a single user can purchase. - `limits.per_user.limit_exceeded_visibility` (string) Determines the visibility of the item in the catalog after the purchase limit is reached, until the next limit reset. Applies to items for which recurring limit resets are configured in the recurrent_schedule array. If limit resets are not configured, the item doesn't appear in the catalog after the purchase limit is reached, regardless of the limit_exceeded_visibility value. Enum: "show", "hide" - `limits.per_item` (object,null) Global item limitation. - `limits.per_item.total` (integer) Maximum number of items all users can purchase. - `limits.per_item.available` (integer) Remaining number of items all users can purchase. - `limits.per_item.reserved` (integer) - `limits.per_item.sold` (integer) - `limits.recurrent_schedule` (object,null) Limit refresh period. - `limits.recurrent_schedule.per_user` (object,null) User limit refresh period. - `periods` (array) Item sales period. - `periods.date_from` (string,null) Date when the specified item will be available for sale. Example: "2020-08-11T10:00:00+03:00" - `periods.date_until` (string,null) Date when the specified item will become unavailable for sale. Can be null. Example: "2020-08-11T20:00:00+03:00" - `custom_attributes` (object) A JSON object containing item attributes and values. Attributes allow you to add more info to items like the player's required level to use the item. Attributes enrich your game's internal logic and are accessible through dedicated GET methods and webhooks. ## Response 401 fields (application/json): - `statusCode` (integer) Example: 401 - `errorCode` (integer) Example: 1020 - `errorMessage` (string) Example: "[0401-1020]: Error in Authentication method occurred"